Anyone remember Rimmer's classic speech about life being like exams? I dont remember it exactly, but the gist was this... "Some people are like an English exam, where they start at 0, and everything good they write gains them a mark. Others are like French exams, where they start at 100, and lose a mark for every mistake they make". Well, in an extremely tenuous way, thats like the difference between sound as it occurs in the real world (English exam), and digital audio (French exam).
Let me explain.
In the real world, what is silence? 0dB. Now, I dont know the actual numbers, and cant be bothered to research them, but bear with me here... Talking is a bit louder than silence - - 20dB maybe. Roadworks machinery, much louder than talking, may be as loud as 80dB. A jumbo jet taking off, or an enormous sound system for a stadium rock concert, may top 100dB. The louder the sound, the bigger the number. Is there a maximum? Well, I dare say there is a maximum as governed by the rules of physics, I'm not really sure. But as far as you're concerned - not really. Consider the audio as represented by waves (which is what it is, travelling through the air). The height of the wave is the amplitude (ie, loudness). Here is a "quiet" wave and a "loud" wave:
![]() Car |
![]() Jet |
In the real world- if a jumbo jet is louder than a car, thats because its wave is higher. Simple.
Digital audio is different. In this case 0db is not silence - it is intead our clear and unarguable maximum. No sound can be louder than 0db. This, then, is the "lid" of our box. You cannot make a wave taller than the box allows. Say you have a "car" sound which is so 'high' it is touching the lid of the box, and you want to add a "jet" which is louder - well, you cannot just make a wave which is taller. It simply will not fit in the box.
![]() Car |
![]() Jet |
(We will look at what actually happens to such waves in the 'compression' section of this tutorial.)
So we have our first dimension of the box, the amplitube (volume). This lid is an absolute limit we have to work within - we cannot store a wave any louder than 0db. The width of the box is simple. Presuming that you arent producing in 5.1 surround, of course, the width is the stereo field - one side of the box being fully left, one side of the box being fully right. Again, an absolute limit - you cant go more left than having no signal in the right whatsoever.
That leaves us with the third dimension of the box, which is frequency. Now if you really have no idea of what frequency is, we could be in trouble. Try googling, this article would turn into a novel if I set about explaining things like that. Once again, we are met with absolute limits. These are dictated by our digital audio settings-- if we are sampling at 44.1khz (CD quality), then by the Nyquist theory we can store no higher frequency than 22.05khz. In practice, with filtering, it works out at around 20k. If you dont know what the Nyquist theory is, try Google - tons of good info out there - but it doesnt really matter. Because human hearing runs out by about 20k anyway, so we'll take that as our upper limit.
The lower limit is, mathematically speaking, whatever the smallest number above 0 you can store (0.0000001 or whatever). Again, in practice this is irrelevant since below 10hz we are seriously sub-audible. General human hearing has pretty much lost it by 20hz, so we'll take that as our lower limit.
So, now we have our box - a three-dimensional enclosed space with fixed limits. Lets take a look at it:
Imagine the act of finishing your track and playing it to others as gift-wrapping the box and handing it to the person as a present. If the box is nearly empty, they're unlikely to be as impressed as if it is packed jam-full of goodies. And they'll be very disappointed if they open it and discover the china vase has been smashed to pieces.
Now at this point, I wouldnt blame you for seeing this crazy metaphor and thinking I have lost the plot altogether. However, bear with me as things should start making a bit more sense as I take this metaphor and demonstrate it within more practical terms. First up let me explain the previous paragraph.
OK. Hopefully we have a rough idea of the box we're working within. There are three dimensions: stereo width, frequency and dynamics. I'll take a quick peek at stereo issues at the end, but first lets look at the practical matter of how EQ and Compression are our two best tools to help us pack that box really nicely. This is because EQ is the fundamental tool for worthing with frequency response (your sounds' behaviour on the axis of frequency) and dynamics (your sounds'behaviour on the axis of amplitude). First up is EQ...