Thinking inside the Box:

A complete EQ and Compression tutorial


Part Three: EQ: Thinking Visually

The splodge
The simplest way of explaining frequency is that it is the technical term for pitch. The "A" above middle C (or is it below, I can never remember), for example, is 440hz. However, the first key point to establish is that sounds, in practical terms, do not have 'a' frequency, they span a whole range of frequencies. Any instrument will produce not just 440hz but a wide range of frequencies at various different volumes, with our overall impression of their 'sound' reflecting this complex output. How do we tell the difference between a violin playing an A and a trumpet playing an A? By their 'timbre', or the overall quality and properties of the sound. Mathematically, this equates to the overall 'shape' of the frequencies produced. Not making any sense? Check these diagrams.

Sine wave playing an A
Sine Wave (A)

Piano playing an A
Piano (A)

(Again, I should point out that my diagrams do not purport to be accurate, although they are loosely based on actual spectral analysis.)

As you can see, whilst a pure sine wave produces only the given frequency, the piano playing the same note produces practically every frequency. 440hz is still the loudest point, which is why we still hear the note as an A, but the sound is not a "line" or "point" on our graph, it is a "splodge". This is important. What is also important is that many splodges are far wider than you realise.

An array of splodges
Time now to reveal a great secret, a killer killer tip which will revolutionise how you produce and make you successful overnight. Dream on! There is no such thing. On the other hand, this idea works for me, and it may just be some help to you. Here goes: when producing, and especially when mixing, constantly visualise the elements of your track as various different coloured splodges on the same graph. Remember - all your sounds are fitting in the same box. You only have one frequency spectrum to fill (or otherwise) with noises. Remembering that I have already apologised for my abysmally lazy graphic design disasters, lets take a look at what a hypothetical drumnbass track might look like in this kind of visualisation - in this case, a simple but well-produced effort:

A hypothetical track
A hypothetical track

Bear in mind that this is greatly simplified, but hopefully you get the idea. Now, for the first important point based on this. The powerful, punchy, LOUD professional-sounding dance track fills the box in all dimensions, including frequency. This means that, as in my diagram above, some splodges are coming up to pretty much max volume (0db) all the way from end to end of the spectrum. It also means, crucially, that no holes are left along the way. Lets take a look at what the same simple track, but rather badly produced, might look like:

A hypothetical track

What are the problem we can identify here? There are many, lets work across from left to right.

Phew! See how useful this stuff is? Hopefully so. Well, by now you are probably itching to learn how it is that EQ plugins (or indeed outboard) will magically allow you to fix all this. But the truth is that EQ plugins are not what fixes it - what really helps you out is thinking this way. All the time. Every time you add a new sound, think of these graphs. When you mix, think of these graphs as you tweak every channel...

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