Now imagine our splodge as a block of clay. What we need to do is somehow "sculpt" away at our splodge, carving out all, or at least most, of the stuff on the extreme left-hand side of it. EQ is our basic tool for doing this. Its worth pointing out here that filters are an equally valid tool, just more 'overt' and with an obvious 'character' to them. Consider filters to be akin to taking a knife to your splodge, and slicing a piece off it. In dance music, this is not necessarily a bad thing, and so I regularly use filters for EQing tasks. EQ is for subtler shaping - consider it akin to carefully and smoothly rubbing away clay with your fingers. The easiest way to learn EQs is with graphic EQs, since here you can literally draw the kind of shape you want to apply to your sound. Remember the line of your graphic EQ response is what will happen to what you already have. It is not the shape which you will get. Consider:
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EQ curve applied
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Pad results
There is a phrase for this: wasting headroom. The concept of headroom is a very simple one - its the amount of space between your loudest point (ie, the tallest point of your track's overall splodge, as formed by adding all your splodges together) and 'the lid' of the box, 0db. As I've tried to emphasise, this is a finite limit, and all the sounds you use contribute towards reaching this limit. Therefore, any frequencies in any sound whatsoever which do not need to be there are simply wasting headroom, and in doing so, making your track quieter than it needs to be.
After Pad Low-Cut
I have explained why this is a problem. All the low frequency 'garbage' in these other sounds gets added to the low-frequency content of the kick and bassline, thus increasing the combined volume in the low-frequency region, and eating up headroom (your limited space before 'the lid' of 0db). It should be pointed out that (a) this is only such a problem because we are making drumnbass, and (b), we can only fix it the way we do, because this is drumnbass. Drumnbass, as the very name suggests, contains a very large of amount of bass. Your bassline needs to be massive. This really doesnt leave room for anything else to occupy its territory. Going back to the box- if you have to put a brick at the left-hand (low frequency) end of the box, which will totally fill that end of the box, then you simply must squeeze everything else up into the other end of the box. In audio terms, this is our low-cut filter or EQ, as described on the pad above. When making drumnbass it is often a good idea to ritualistically low-cut any sound which does not need low frequencies, just to make sure you have the maximum space available for your bassline.
If you were recording a folk ensemble, you would not have an enormous bassline dominating that end of the spectrum, and there would be room for the sub-100hz resonances of the guitars, violins, vocals and percussion to be preserved. Indeed, as per point (b), were you to ritualistically cut them all you would end up with a very badly produced folk record indeed. Deprived of their low-end harmonics, all the instruments would sound rather thin and cold. It is only because you are filling that region up with a huge bassline that you can get away with it in drumnbass, and even then, this caution still applies. Go to far, and you may make your sounds rather thin. This is part of the judgement call involved in that word "need". Sometimes sounds need their low-end left in, otherwise they start sounding stupid. Remember - use your ears!
In any case, this low-cut behaviour is only one particular example of the technique of subtractive EQ. I have drawn special attention to it since it is something which crops up rather regularly given our particular subject matter: bass-heavy dance music. But the general technique of removing or reducing unwanted or unimportant parts of a sound's splodge is one that can (should?) be used across the spectrum, and ultimately your ears will always have to provide the final judgement.